> For the complete documentation index, see [llms.txt](https://sss-38.gitbook.io/sushishooter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://sss-38.gitbook.io/sushishooter/beta-version-game-flow.md).

# Beta Version Game Flow

In the beta version of the Sushi Shooter game, players require a Ticket NFT to play. If a player doesn't possess a **Ticket NFT**, the play button will not appear. When a player with a Ticket NFT decides to play, pressing the Play Game button will **consume** 1 Ticket NFT.

{% hint style="info" %}
Player can have more than 1 Ticket NFT
{% endhint %}

<figure><img src="/files/avIWe7zBSlVGVlzm9XIY" alt=""><figcaption></figcaption></figure>

After playing, the score will be sent and **stored** in the cloud. When the trigger timestamp indicates the **reward** distribution, the system will send rewards to the player with the **highest** score.

<figure><img src="/files/NrB741eOOoYcFuwlhKpJ" alt=""><figcaption></figcaption></figure>
